Aero
A multiplayer arena shooter driven by explosive aerodynamic combat!
In Aero, the players control spherical mech suits that use explosive otherworldly energies to fight in an arena. These suits are equipped with an energy cannon that emits explosive forces. Shooting their cannon both fires a projectile, and knocks them backwards. In this way, the player must use this force to both move around the level, and fire at enemies.
Planned Features
Local Multiplayer Modes: Deathmatch (Team and FFA), Aeroball
Online Multiplayer Modes: Deathmatch (Team and FFA), Aeroball
Singleplayer Modes: The Tower (Roguelike), Target Practice
A variety of characters with unique abilities/styles
Character customization/unlocks
18 Handcrafted arenas with 6 unique biomes (containing 2 Deathmatch and 1 Aeroball levels per biome)
Game Modes
Deathmatch: A classic FFA or Team-based Deathmatch in which players try to rack up as many eliminations as possible in the time limit.
Aeroball: A take on soccer reminiscent of games like Rocket League in which you need to bounce an Aeroball into your opponents goal, and rack up as many goals in the time limit as possible.
The Tower: A roguelike singleplayer mode that takes you through a gauntlet of different biomes, enemies, and difficult variations until you reach the top of the Tower.
Target Practice: A classic target practice mode in the style of Super Smash Bros to try and get all the targets in the fewest moves/shortest time.
Currently in active development in the Unity engine using URP graphical settings.
A video demonstrating an early look at the gameplay for Aero in a Deathmatch game mode.